⚠️ Berserker Rules: Doubles & triples add and roll over! Each matching set is rolled over separately. 1s deal Spite Damage directly! You lose 1d6 STR per round, which lowers combat adds and reduces dice if below weapon min STR.
Character & Weapon Setup
Character Feat: 3/ Insane Strength
Triggered on 3 Available Spite: "Your STR doubles for the current combat round! Refigure your combat adds."
Round
1
Strength (STR)
40 / 40
Active Adds
+55
Step 1: Roll Weapon Damage
📋 WHAT TO DO NOW:
Roll your weapon dice pool and enter the results separated by spaces.
🔥 SPITE ACTIVATION AVAILABLE!
You rolled 2+ Spite. You may spend 2 Spite to activate your Berserk state for this encounter!
⚡ 3 AVAILABLE SPITE DETECTED!
Your Insane Strength feat requirement is met! You may activate it to double your STR for this round.
🎲 Current Round Rolls:
Step 2: Berserk Exhaustion (STR & Adds Reduction)
📋 WHAT TO DO NOW:
Roll 1d6 to determine your STR reduction for this round. Your combat adds will decrease by this exact amount next round!
Step 3: End of Round Options
Did you make an IQ Saving Roll or did someone use a helping stunt to calm you down?